Quest
Coming after launchAn RPG that runs on the cards you keep missing
Slate Quest turns spaced repetition into combat. The questions you are worst at are the monsters.
Quest is not open yet. It is built and being finished, and it will arrive after launch rather than half-made at it. Nothing else in Slate waits on it — the decks and the mastery it runs on are live today.
- will be the battle deck
- Your deckswill be the battle deck
- badges to earn across Slate
- 35badges to earn across Slate
- progress is studying
- No pay-to-winprogress is studying
Everything in it
What Quest will do
The gimmick would be a game with studying bolted on. This is the reverse: real spaced repetition wearing a game.
The loop
Your weakest cards are the enemy
Battle questions are drawn from the study items your mastery says you are worst at. Nothing is filler.
Answer to act
A correct answer is your attack. A wrong one costs health. Recall speed genuinely matters.
It moves real mastery
Every battle answer grades the same card it would have in Study. An hour in Quest is an hour of review.
Spells and gold
Fire Blast, Heal, Shield, and Lightning, in four slots. They change how you fight, never what you have to know.
Your character
Levels 1 to 50
Health and experience carry between sessions, and a level-up restores you completely. Returning has a point.
A persistent HUD
Health, experience toward the next level, and gold, on screen the whole time.
Turn-based combat
You choose what to do each turn, so a battle is a sequence of decisions rather than a reflex test.
The Forest
The zone Quest will open with. Twenty encounters, two bosses, nine kinds of monster.
A trail of encounters
Twenty numbered nodes along a path. Completed ones fill in, the current one breathes, later ones stay quiet.
Two bosses
The Forest Guardian at ten, the Ancient Treant at twenty. Both built from the skills you have been avoiding.
Drag to explore
The map pans with real inertia. Small thing, and it is why it feels like a game rather than a menu.
Fair by construction
A study app with pay-to-win mechanics is a study app that lies about what it rewards.
Money buys nothing that matters
The same balance on every plan. Paid plans never buy an advantage in the game.
Progress is studying
There is no idle currency and no way to advance without answering questions correctly.
Contained rewards
Quest experience stays in Quest. Winning a battle cannot inflate your academic mastery beyond what you answered.
Badges and streaks
The lighter-weight motivation, for the days you are not going to fight anything.
35 badges, in nine categories
Streaks, mastery, courses, decks, social, exploration, Quest, school, and a handful that are hidden until you find them.
Streaks that forgive
A streak counts studying, not opening the app, and paid plans add freezes for the weeks life gets in the way.
Daily goals
A small target you can actually hit on a Wednesday, rather than a guilt notification.
One context
Why the questions are never filler
Every educational game has to answer this. Most of them cannot.
- 01 · Study
Your mastery is already there
Slate has a score on every card you own. It knows the eight you are weakest at without asking you.
- 02 · Quest
Those become the encounter
The battle is built from exactly those items, in your own decks, on the material you are actually sitting.
- 03 · Quest
You fight it out
Correct answers do damage. Getting it wrong twice is a real setback, which is why you remember it.
- 04 · Everywhere
The score moves
Those cards leave the battle graded. Your review queue, your streak, and Sunday’s recap all reflect it.
It is your own decks, all the way down
Quest has no separate content. It reads the decks in your Study hub, picks the items you are weakest at, and hands the results straight back. There is nothing to sync and nothing that only counts inside the game — which is also why nothing is waiting on it: the hub below is live today.
Study Hub
Organize, learn, and master your subjects.
What it does not do yet
- Not open yet
- Quest is finished enough to play and not finished enough to ship, so it is held back until after launch. Everything it reads is live now: your decks, and what you have and have not mastered. None of it loses anything by waiting.
- One zone at first
- The Forest, with twenty encounters and two bosses. Four more zones are designed and locked: a cave, a castle, a cloud kingdom, and a volcano. The systems underneath are built for all of them.
- Single player
- Quest is you against the material. If you want to study against other people, that is Arena, and it is live today with six modes.
- No cosmetics yet
- Equipment slots exist in the character, and the cosmetics that fill them are not built. Nothing is being sold that does not exist.
What Quest is made of
Quest is not a separate app with its own progress. It reads and writes the same mastery as everything else in Slate.
Build the deck it will run on
Quest will be on every plan, with the same balance for everyone. Start the decks now and they will be waiting for it.