FeaturesQuest

Quest

Coming after launch

An RPG that runs on the cards you keep missing

Slate Quest turns spaced repetition into combat. The questions you are worst at are the monsters.

Quest is not open yet. It is built and being finished, and it will arrive after launch rather than half-made at it. Nothing else in Slate waits on it — the decks and the mastery it runs on are live today.

will be the battle deck
Your deckswill be the battle deck
badges to earn across Slate
35badges to earn across Slate
progress is studying
No pay-to-winprogress is studying
The Quest overworld as it is built today. Your character bar above the Forest trail, one numbered encounter at a time.

Everything in it

What Quest will do

The gimmick would be a game with studying bolted on. This is the reverse: real spaced repetition wearing a game.

The loop

Your weakest cards are the enemy

Battle questions are drawn from the study items your mastery says you are worst at. Nothing is filler.

Answer to act

A correct answer is your attack. A wrong one costs health. Recall speed genuinely matters.

It moves real mastery

Every battle answer grades the same card it would have in Study. An hour in Quest is an hour of review.

Spells and gold

Fire Blast, Heal, Shield, and Lightning, in four slots. They change how you fight, never what you have to know.

Your character

Levels 1 to 50

Health and experience carry between sessions, and a level-up restores you completely. Returning has a point.

A persistent HUD

Health, experience toward the next level, and gold, on screen the whole time.

Turn-based combat

You choose what to do each turn, so a battle is a sequence of decisions rather than a reflex test.

The Forest

The zone Quest will open with. Twenty encounters, two bosses, nine kinds of monster.

A trail of encounters

Twenty numbered nodes along a path. Completed ones fill in, the current one breathes, later ones stay quiet.

Two bosses

The Forest Guardian at ten, the Ancient Treant at twenty. Both built from the skills you have been avoiding.

Drag to explore

The map pans with real inertia. Small thing, and it is why it feels like a game rather than a menu.

Fair by construction

A study app with pay-to-win mechanics is a study app that lies about what it rewards.

Money buys nothing that matters

The same balance on every plan. Paid plans never buy an advantage in the game.

Progress is studying

There is no idle currency and no way to advance without answering questions correctly.

Contained rewards

Quest experience stays in Quest. Winning a battle cannot inflate your academic mastery beyond what you answered.

Badges and streaks

The lighter-weight motivation, for the days you are not going to fight anything.

35 badges, in nine categories

Streaks, mastery, courses, decks, social, exploration, Quest, school, and a handful that are hidden until you find them.

Streaks that forgive

A streak counts studying, not opening the app, and paid plans add freezes for the weeks life gets in the way.

Daily goals

A small target you can actually hit on a Wednesday, rather than a guilt notification.

One context

Why the questions are never filler

Every educational game has to answer this. Most of them cannot.

  1. 01 · Study

    Your mastery is already there

    Slate has a score on every card you own. It knows the eight you are weakest at without asking you.

  2. 02 · Quest

    Those become the encounter

    The battle is built from exactly those items, in your own decks, on the material you are actually sitting.

  3. 03 · Quest

    You fight it out

    Correct answers do damage. Getting it wrong twice is a real setback, which is why you remember it.

  4. 04 · Everywhere

    The score moves

    Those cards leave the battle graded. Your review queue, your streak, and Sunday’s recap all reflect it.

It is your own decks, all the way down

Quest has no separate content. It reads the decks in your Study hub, picks the items you are weakest at, and hands the results straight back. There is nothing to sync and nothing that only counts inside the game — which is also why nothing is waiting on it: the hub below is live today.

The Study hub Quest will draw from, with mastery on every deck.

What it does not do yet

Not open yet
Quest is finished enough to play and not finished enough to ship, so it is held back until after launch. Everything it reads is live now: your decks, and what you have and have not mastered. None of it loses anything by waiting.
One zone at first
The Forest, with twenty encounters and two bosses. Four more zones are designed and locked: a cave, a castle, a cloud kingdom, and a volcano. The systems underneath are built for all of them.
Single player
Quest is you against the material. If you want to study against other people, that is Arena, and it is live today with six modes.
No cosmetics yet
Equipment slots exist in the character, and the cosmetics that fill them are not built. Nothing is being sold that does not exist.

Build the deck it will run on

Quest will be on every plan, with the same balance for everyone. Start the decks now and they will be waiting for it.

    Quest: An RPG Built on Your Cards · Slate